Toughness (T) is an indication of a creature's ability to resist damage.

It is very hard to damage a creature with a high T and relatively easy to damage one with a low T.

Like S, T is normally expressed as a number between 1 and 10.

For tests, T reflects the character's general constitution. It is used as the basis for saving throws against disease and poison and in situations where a character's general state of health is important.

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