Warhammer Fantasy Roleplay First Edition Wiki
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Seers are self-appointed religious authorities, operating outside normal churches. They can be found in the market places of any town, proclaiming their latest revelations to anyone who will listen. In an age of religious tolerance and competition, Seers may appear to be opportunists, poaching from genuine beliefs; in an age where mental illness is not fully understood, the Seer may more realistically be seen as an eccentric. Some of them may actually be divinely inspired; more often than not, though, they are either Charlatans on the make or completely unhinged.


Advance Scheme

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

 

 

 

 

+1

 

 

 

+10

 

+10

+10

+10


In order to enter this career, a character must spend 100 experience points to roll for a skill on the following table:

Roll Skill Required
01-30 Augury
31-35 Oracle
36-60 Scrying
61-90 Scapulomancy
91-98 Visionary
99-00 Roll twice

Skills


Trappings

  • Divination equipment (bones, sand-tray, dice, etc.)


Career Exits

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