Warhammer Fantasy Roleplay First Edition Wiki
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A Champion of Nurgle can refuse a Chaos Gift (except Eye Of God) in favour of a randomly generated Reward of Nurgle. Once a gift of Nurgle has been generated it cannot be refused, even if it's a Chaos Attribute. To invite the Power's wrath by attempting to refuse a gift would be very foolish indeed.

D100 Result
01-06

Face Of Nurgle

The Champion's face changes so that he now resembles the great Chaos Power Nurgle himself! His flesh becomes swollen and green, his eyes become distended, and his skin turns leprous and slimy. He acquires a long lolloping tongue tipped with a tiny face. His unlovely appearance causes Terror.

07-15

Biting Tongue

The Champion's tongue grows so that it is long, thick and cylindrical, and its tip develops a ring of snapping teeth. This confers a S 4 bite attack (A +1). The Champion's tongue can retreat right into his body, ready to shoot out and bite an unwary adversary.

16-20

Face Of A Plaguebearer

The Champion's face changes into that of a Plaguebearer. His skin turns green and putrid, his eyes merge into a single orb, and a horn sprouts from his forehead. When he charges into combat he has an extra gore attack (A +1).

21-24

Face Of A Beast

The Champion's face changes into a mass of paralysing tentacles like that of a Beast Of Nurgle. This does not affect his sight or other senses. The Champion receives an extra D6 sucker attacks in hand-to-hand combat. For each sucker hit, roll a D6; if the score is more than the victim's T, it is paralysed. Paralysed creatures are not killed, but can do nothing for 15 minutes.

25-30

Immensity

The Champion grows and grows until his bulk forms a miniature version of Nurgle's own corpulent figure. The Champion's obese body gives him T +1 because it is so massive. His I is reduced by 10.

31-38

Nurgle's Rot

The Champion becomes a carrier of Nurgle's Rot, the degenerative disease that turns living creatures into Plaguebearers. The Champion can pass the Rot on to his enemies in close combat, but does not suffer from the effects himself. If acquired a second or subsequent time, the Rot is passed on to a follower. Unlike Champions, these followers are affected by the disease.

39-44

Horns Of Nurgle

The Champion grows a pair of spreading horns like those of Nurgle and the Great Unclean Ones. These twisted and down-curving horns are not used in combat and serve only to alter the Champion's appearance.

45-49

Plague

The morbid energies of disease are Nurgle's most special gift. The Champion's body is consumed by disease and its energies channeled into Nurgle's service, creating fresh vigour from its own destruction. Roll a D6 to determine the nature of the affliction.

D6 Result
1 The Death Dance: The Champion shakes, twitches and throws quaking fits. His WS is reduced by 10 and his A are reduced by 1.
2 Bulging Eye: The Champion's eyes bulge and become inflamed, his eyelids become fixed open, and sticky fluids drip down his cheeks. His BS is reduced by 10.
3 Creeping Buboes: The Champion's limbs and face are covered with huge boils which burst and leave running sores. His M is reduced by 1.
4 Crook Bone: The Champion's limbs become twisted and crippled. He limps or hobbles about and his hands become rigid and claw-like. His S and T are reduced by 1.
5 Grey Ague: The Champion's mind begins to rot within his skull. His head begins to split and weep putrescent matter writhing with small dark maggots. The Champion's Ld, Int, Cl and WP are all reduced by 10.
6 Green Pox: The Champion becomes more and more wasted until he is little more than a walking skeleton. HIs skin becomes green and taut and his lips wither away, revealing his teeth. The Champion's W are reduced by 1.


If a plague reduces W to zero, the character is dead. If T is reduced to zero, all hits will wound automatically. If S fall to zero, all attacks will fail to cause damage. A Champion gifted with several plagues cannot pass them on to a follower unless he receives the same plague twice.

50-57

Hide Of Nurgle

The Champion's skin becomes green, necrous and leathery. Numerous sores opean all over his body. Tears or wounds remain raw and tattered and do not heal. A buzzing cloud of flies gathers around the Champion. In hand-to-hand combat all opponents suffer a -10 to hit penalty due to the flies buzzing into their eyes, ears, mouths and nostrils.

58-63

Crossbreed With Beast

The Champion mutates into a hybrid creature so that he is half Beast of Nurgle. His head gains sticky tentacles while his lower body becomes slug-like. All of his characteristics change to the average value of his own and the Beast's profile, rounding fractions down to the nearest whole number.

The hybridised Champion retainsall of his previous rewards. In addition he gains the sucker attacks described under Face of a Beast and he leaves a sticky trail behind him as described under Trail of Slime.

64-71

Nurgling Infestation

The Champion becomes the host of a group of small Nurglings. They live in the recesses of his armour and clothes, snuggling into his armpits and nestling in his hair. In hand-to-hand combat the Nurglings leap from the Champion's head and shoulders and clamber about his feet, biting and clawing at his enemy. This counts as an extra S 3 attack made by the Champion. The Nurglings cannot be attacked themselves, and any who are trampled or squashed in the combat are replaced. This gift may be acquired by the Champion more than once, and each subsequent infestation confers another attack. Alternatively, a second or subsequent gift can be passed on to a follower.

72-78

Familiar

The Champion is gifted with a single corpulent Nurgling as his familiar. Roll to determine the familiar's type using a D100.

D100 Familiar
01-12 Combat
13-34 Magic Focus
35-56 Magic Power
57-78 Magic Spell
79-00 Magic Storage

A Champion may be gifted with several familiars.

79-84

Trail Of Slime

The Champion leaves a trail of slime wherever he goes. The slime drips off his body or bubbles incontinently from him. Any creature directly behind and within 8 yards of the Champion is adjudged to have stepped in the trail of slime and risks catching Nurgle's Rot.

85-93

Rune Of Nurgle

The fly rune of Nurgle appears on the Champion's forehead or some other prominent part of his body. The rune bursts forth like an inflamation and develops into a fly-shaped mass of boils or sores.

94-97

Daemonic Name

Nurgle honours his Champion by granting him a daemonic True Name. Second and subsequent rewards make the name longer and more impressive, reflecting the Champion's growing status in the eyes of Nurgle.

98-00

Chaos Attribute

Nurgle perversely awards his Champion with a random Chaos Attribute. Although arrived at as a Reward of Nurgle, this gift is a Chaos Attribute and counts as such when determining a Champion's fate under the Eye of God.

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