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Characters with this skill are able to manipulate whole audiences or crowds of people by verbal persuasion. This is represented by the normal Bluff and Gossip rules, but they should be applied to far more people than normal; a number up to the speaker's Ld characteristic should be the maximum. The gamesmaster can make an appropriate test for audience reaction, applying modifiers for the nature of the Bluff or Gossip attempt, and for the mood of the crowd, and should always be aware that, once the crowd disperses, they will have time to think about what they have heard and that doubts may creep in...