Warhammer Fantasy Roleplay First Edition Wiki
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Hedge-Wizards tend to be an eccentric lot, and any child taken in by a hedge-wizard is likely to end up a little strange too. Hedge-wizards' apprentices will spend a lot of their time picking herbs at odd hours of the day and night, fetching and carrying, washing up, and the like. They will also tend to be teased, bullied, or treated with suspicion by the locals. Most apprentices are taken on at about the age of fourteen and may spend years performing minor tasks for their master whilst slowly learning spells. Even after apprentices have gained the capability to be hedge-wizards in their own right, they will often stay with the master until the master's death, and only then take over as the new village hedge-wizard.


Advance Scheme

M

WS

BS

S

T

W

I

A

Dex

Ld

Int

Cl

WP

Fel

 

+5

 

 

 

+1

 

 

+10

 

+5

 

+5

 

Skills


Magic Points

  • 2D4 (and start with two Petty Magic spells)


Trappings

  • None


Career Exits

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