Warhammer Fantasy Roleplay First Edition Wiki
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This spell produces some of the most hideous effects in the magical repertoire. Non-Daemonic victims may make a magic test to avoid the spell's effects.

Victims of the spell immediately spurt horrific and uncontrollable growths, covered in misshapen mouths, hands, eyes, legs and other appendages. At the start of each round after the spell has been cast, roll 1D10 and consult the following table for the effects of the spell:

1D10 Effects This Turn
1-3 Growths of fat, sinew and muscle spurt from the victim, covering an area of 1D4 x 1D4 yards. This growth happens in a random direction from the victim's starting position:
D4 Direction
1 Front
2 Left
3 Back
4 Right
4-6 A tentacle-like extrusion shoots out 2D8 yards from the victim. Use the table from Change Weather spell to determine its direction.
7-8 Nothing happens this round.
9-10 The victim and all his foul excrescences move 2D6 yards in a random direction. Use the table from Change Weather spell to determine where it goes.

Each creature in contact with a growth is attacked once per round with a WS of 49. A successful hit causes no damage, but the target is immersed in flesh and unable to move or carry out any other actions, and is being suffocated by the vile thing - use the rules for drowning. They may make an S test each round to break free.

The victim of a Fleshy Curse is helpless to prevent this growth, and cannot influence it. Each transformation warps the victim in such unpredictable ways that each new one causes an automatic hit at S 6, but then adds 2D6 to their current Wounds score as their body develops and expands. The ongoing horror also wreaks havoc on their mental state; the target will automatically gain 1D3 Insanity Points for each change they undergo.

After six rounds, the victim is allowed a WP test to try and regain control over what is left of their body. If this is failed, they may test again after another 1D6 rounds, and so on until they die or regain control. Even if they do survive, the changes do not fade; they are permanent, and cannot be dispelled or cured.

Anyone who sees this hideous transformation happen to a companion must make an immediate terror test, and if it fails, gain 1 Insanity Point.

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