Warhammer Fantasy Roleplay First Edition Wiki
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This spell can be cast on any individual within 48 yards, as long as they are outside. Immediately the spell is cast, the victim will shoot 20 yards straight up into the air. The victim will then hang there for a few seconds before plummeting back to earth in the third round. A character falling to earth will take 20-1D6 Wounds of damage, irrespective of any armour. (A character with the acrobatics skill should increase the D6 roll by two points; see Jump). If the victim has any sort of flight spell, he may cast this during the second round, while hanging in the air, provided he makes a successful fear check.

The GM may decide that the victim lands on one of his companions if he was standing beside them when he took off, unless they make a successful I test to avoid such a fate. If a character attempts to catch someone who is falling, the falling damage is calculated once and split equally between the two characters. If characters don't try to catch their falling comrade, do not attempt to get out of the way and are hit by them anyway, then the damage is calculated once and both characters suffer the full amount.

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