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Characters with this ability are especially skillful at avoiding blows from hand-to-hand combat, by ducking or weaving away from the blow. To dodge successfully, the character must make a successful I test. A successful dodge means all damage from that blow is ignored. Only one dodge can be made per combat round and characters may only dodge a blow that they see coming. Surprise attacks cannot be dodged and neither can missile fire from bows, crossbows, or firearms.