This skills allows a Wardancer to hold an opponent off by performing an intricate, almost balletic sequence of jumps, twists, and back-flips.

The Wardancer may not make any attacks in a round while attempting to distract, but has a +10 bonus to all Dodge and Parry attempts due to tortuous weaving and ducking. If the Wardancer is wounded, he may not use this skill in the following round.