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Characters with this talent may attempt to cure any disease. They can recognise common illnesses automatically and may be able to recognise rare diseases if a successful test is made against their Int. Once a disease is recognized, the gamesmaster can tell the character what must be done to administer a cure and any special requirements - herbs, potions, etc. - the cure involves. When administering a cure, the skilled character must make a successful Int test with a modifier equal to the patient's T. If this test is successful, the patient will suffer no more ill effects from the disease and recovery time will begin immediately; if the test is unsuccessful, the treatment will have had no effect, though another attempt may be made on the following day. Critical failures should have very drastic outcomes - possibly even the death of the patient. A character with this skill can provide Medical Attention to shorten recovery time.