This skill allows characters to be highly-trained athletes, capable of amazing feats of tumbling, leaping, jumping, etc. Characters with this skill should add 2 yards to the distance of any Leap, and a +2 modifier to the die roll for damage from Jumps and Falls. In addition, they can Climb all but sheer surfaces without needing to take Risk tests.

Although characters with Acrobatics can perform back-flips, hand-stands, somersaults, and cartwheels without risk, they may not perform acrobatics and, simultaneously, combat or attempt any manipulative actions, such as opening doors.

Characters with this skill may seek work as entertainers with a +10% modifier to Employment tests or may Busk with a +10% modifier for the test.